Noise for Airports

Vibrations and how they get to your ears.

Noise for airports is a blog about culture, sound, music, and technology.

You can filter the posts to see just things I wrote or made.

Updated (sometimes) by Nick Seaver.  

Fight the (Tympanic) Power

A really awesome Kickstarter project ends in 5 days and is about $800 short of its funding goal. Here’s the description:

Expressive Machines Musical Instruments (EMMI) is comprised of Troy Rogers, Steven Kemper, and Scott Barton. Since 2007, the group has been designing, building, and composing music for robotic musical instruments on a shoestring budget. EAR Duo—Dana Jessen (bassoon) and Michael Straus (sax)—is an incredibly gifted, innovative, and engaging force in new music. The duo is ready to tap into the power and promise of EMMI’s musical robots. EAR Duo is commissioning EMMI to create an ensemble of next generation robotic string and wind instruments for a series of upcoming performances across the US and Europe.

EMMI has done some interesting work with robot-only performance, but this new band, MARIE, is going to be designed for performance with humans. If you’ve been following this blog (while I was still updating regularly…), you know I’m a fan of mechanical music and experiments with non-speaker-based “automatic” music performance. These are the kind of cool projects that will help feel out the boundaries of what it is possible to do with musical robotics.

As they write on the kickstarter page:

The current state of musical robotics resembles that of electronic music 50 years ago. Robotic instruments are poised to explode forth from research institutions onto the larger musical scene, creating new genres and transforming existing ones.

But, as in the era of modular synths created by people like Buchla and Moog, it’s going to take extraordinary machines—both in terms of design and sound—to instigate such a revolutionary transformation. It’s clear that these machines must be designed by musicians, for musicians.

I’ve pitched in already, and it would be a pity for an adventurous project like this to go unfunded, so please think about giving!

A musical mechanical cigarette lighter, designed for and used by (!) Leonard Bernstein. It would appear that the marvelous tremolo is the result of that sound coming from that speaker, spinning Leslie-style at the top of the device.

(via kindofbleu.tumblr.com)

(Source: accidentalcharm)

Robots play “Rock Lobster,” by the B-52s

(via Boing Boing)

Jürgen Hocker has done a fantastic thing and uploaded videos of his Ampico Bösendorfer grand piano playing the rolls of every Conlon Nancarrow study for player piano. He reputedly is the only one with a whole set, having worked with Nancarrow during his lifetime, and the videos all begin with a few photos of Nancarrow, Hocker and archival material.

It is fantastic to be able to see the keys and roll while the studies play. (Not to mention the pleasure of hearing them on a different piano than usual, restored under Nancarrow’s supervision.) See the rest at Hocker’s YouTube page.

(via mmd)

A Brief History of Re-performance

The long wait is over, and my master’s thesis for the MIT Comparative Media Studies department is now online. It’s a relief to have it done (in this incarnation at least—I’ll be crushing it down to article length this summer), and kind of nice to remember that I started blogging the summer before I started at MIT, trying to get my brain back into shape for grad school.

The thesis ended up in a different place than I could have imagined at the start (of course), and as a result I have a few qualms about it. First is the language: I very much value academic writing that is not in “academese.” As a result of time pressures, the appeal of well-worn habits, and really, time pressures, this thesis is mostly in a pidgin academese. I know that is a barrier for a lot of people, and my plan is to essentially post the whole thesis on this blog in installments, rephrasing things in a way that makes more sense for the everyday world we live in.

Second is the methodology: I started with the idea that I could somehow capture all about the player piano, from its pre-history to Hedy Lamarr’s missile guidance patent, to the punched-paper rolls of the RCA Mark I synthesizer. Of course I had to narrow, and what I ended up with treats essentially four categories of player-piano-related objects. I’ve learned a lot about the work of doing media history—methodological obligations, common traps, fallacies, and so on—but given the scope of the project, I wish I could start all over and be a rigorously theoretical historian, more thoroughly practicing what I preach. For a thesis that values context above all, I wish I could have included more of it!

In any case, I am happy with how it all turned out—an exploration of an unusual form of music reproduction in three parts: material representations, labor reconfigurations, and scientific productions. I’ve copied the abstract below the jump, or you can read the PDF yourself here.

Stay tuned for the hyperlinked, colloquial, bloggy version, coming soon to a sound/music/technology blog near you.

Read More

This is a great profile of Eric Singer, of LEMUR, and his robotic and strange musical instruments. Machines that make music, who would have thought you’d find those here?

(via Synthtopia)

This K’nex robot plays “Heart and Soul” in a duet with its creator. How sweet.

(via Create Digital Music)

Some interesting variations on the Goldberg Variations at Michael Century’s Vimeo page.

In this version, performers use a Nintendo wireless controller to modulate dynamics, tempo, and incidence of looping. Computer programmed in Max strictly follows the 32 bar harmonic structure composed by Bach, but it’s possible to jump from variation to variation, in “random mode” (this only occurs rarely in this demo). The “linear mode” proceeds through Bach’s score as composed, though in the demo here it seems the computer sometimes has a mind of its own. Abrupt gestures caused seizures, sometimes with, and sometimes without recovery.

Sort of like a fancypants version of pianola controls, but with the ability to loop at will. 

(via immanent discursivity)

Old Media: Interactivity and Mechanical Music

For my department, I wrote up this short piece about why I study “old media.” I’ve cross-posted it here, for your enjoyment. It’s (hopefully) a nice basic-level intro to the kind of work I’m doing.

Old Media: Interactivity and Mechanical Music

By Nick Seaver

“So what do player pianos have to do with media studies?”

I get that question a lot when I tell people about my CMS thesis topic. A lot of media studies work focuses on new stuff: “the” media, social networks, TV on the internet, and so on. The question is not so much about whether player pianos are media (I assure you, they are), but rather about their usefulness to media studies: Why study some rickety old obsolete technology? What can we learn about media from a technology that we don’t even use anymore?

It turns out, we can learn quite a bit. Thanks to a CMS grant, I recently got the chance to spend a week at the University of Maryland, College Park in the Michelle Smith Performing Arts Library. I was there to check out the Howe Collection of Musical Instrument Literature—a treasure trove of documents relating to mechanical music at the turn of the 20th century. The collection includes all sorts of material, from music catalogs and advertisements to company letterhead and sales manuals. The first thing you realize leafing through all this material? This technology was not always obsolete!*

It’s sort of obvious to say, but too easily forgotten: the player piano may seem obsolete now, but for the people who invented and used the various devices we lump together as “player pianos” today, the technology was very much alive and in use. So for someone like me, who is interested in the history and use of these machines, the first thing to do is to forget what you think you know about rinky-tink old machines and let the documents speak for themselves. Famous pianists of the day are all over the advertisements, making grand claims like: “Anyone who hears the Pianola will surely think it is a great virtuoso that plays” or “The Pianola is the only instrument that allows the player to interpret with feeling and emotion.”

“Interpret?” Another benefit of taking a closer look at these old technologies is that memory is not always kind. The common take on player pianos is that they are completely automatic and noisy things that sort of approximate human playing. Actually, most of the various kinds of player pianos were interactive… (Click ahead toward the end of the video below to see the Pianola in action.)

Although they took care of “remembering” the notes, player pianos were fitted with all sorts of devices that allowed users to alter playback: levers to vary the speed, pedals that allowed control over dynamic level, buttons that could change the relative volume of melody and accompaniment. These interactive features encouraged listeners to remain involved with playback, and these operators were called “pianolists,” after the Aeolian Pianola, the earliest popular player piano.

“Live” music as we think of it today didn’t exist before audio recording—it was impossible for a sound to not be live. The player piano makes things a bit more complicated: is it still live if the notes are all punched on a roll in advance but “interpreted” by a live pianolist? Advertisements showing the ghostly hands of famous pianists on the keys suggested perfect fidelity: the parts of your piano would move exactly how they did when Rachmaninoff or Paderewski played. Would this recording, played on an actual piano, count as “live?”

These issues are not just weird historical relics: anxieties about technology and performance continue on today. Think of the debates about Auto-Tune, lip-syncing, Guitar Hero, turntablism, pre-recorded backing tracks, laptop DJs, and countless other musical technologies. If we start from the assumption that the phonograph represents “fundamental” sound reproduction and that the “natural” way to use the record is to passively listen (although this was not always the case), then these technologies seem like strange new complications of recording and performance. If, on the other hand, we let alternative technologies like the player piano back into our history, then these messy performance/recording technologies seem less strange and less new.

So, what do player pianos have to do with media studies?

By looking back at a technology no longer in widespread use, we can find the new in the old—the promise that player pianos held for those who invented and used them when they were new. This perspective helps us look at our present situation and find the old in the new—the ways in which complicated arrangements of performing humans and machines are not just a product of 21st century technology. Hopefully this historical perspective will help us to realize that unusual performance technologies are not inherently “unnatural,” allowing us to tun passive “listeners” into active “players” and giving us the freedom to experiment.

*And, if you talk to the dedicated and generous communities of collectors and enthusiasts, they’ll tell you how the automatic piano technology of the late ’20s still hasn’t been surpassed!


An apology to sticklers: in the interest of keeping things simple, I’ve not distinguished between the reproducing piano and the standard player piano (not to mention the dozens of different makes and models, all unique). The interactive features described above were relatively common; reproducing pianos included extra features that allowed the formerly user-controlled parameters to be automated, thereby making possible the reproduction of famous pianists’ performances that had been recorded on special recording pianos. So, if you wanted to sit back and listen, you could. However, even reproducing pianos would let you turn off the reproducing functionality and take control of interpretation yourself.

“this is the beginning of steamfunk”

yes please (also, remarkably expressive) (also, nice dance there)

(via Create Digital Music)